﻿<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Rish Lawson Version I pWn U" useRoundedValues="true">

 <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

 <Categories>

  <!-- First we decide what actually gets picked up - everything that isn't a white item, pretty much -->
  <Category ruleType="PickUp">
   <!-- Pick up all yellow and above items -->
   <ItemRule>
     <StatRules>
       <Rule quality="rare4" />
     </StatRules>
   </ItemRule>
   <!-- Pick up all blue items of ilvl 61+ -->
   <ItemRule>
     <StatRules>
       <Rule stat="Level" minValue="61" quality="Magic1" />
     </StatRules>
   </ItemRule>
   <!-- Pick up all blue jewelry of ilvl 61+ -->
   <ItemRule itemBaseType="Jewelry">
    <StatRules>
     <Rule stat="Level" minValue="59" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <!-- Pick up gold, at least in stacks of 50 -->
   <ItemRule itemName="Gold" stack="50" />
   <!-- Pick up any designs and plans -->
   <ItemRule itemName="*Plan:*" stack="1" />
   <ItemRule itemName="*Design:*" stack="1" />
   <!-- Pick up all Tomes - that's tome of secrets, and tomes of jewelcrafting and blacksmithing -->
   <ItemRule itemName="*Tome of*" stack="1" />
   <!-- Pick up flawless square gems only (anything lower isn't really worth it) -->
   <ItemRule itemName="Flawless Square Emerald" stack="1" />
   <!-- Safety for all levels of staff of herding -->
   <ItemRule itemName="*Staff of Herding*" stack="1" />
  </Category>


  <!-- Everything listed in the Keep category is stuff that will be STASHED -->
  <Category ruleType="Keep">

   <!-- Keep designs and plans -->
   <ItemRule itemName="*Plan:*" stack="1" />
   <ItemRule itemName="*Design:*" stack="1" />
   <!-- Keep inferno crafting stuff, flawless gems, mythic health potions and tomes -->
   <ItemRule itemName="*Tome of*" stack="1" />
   <ItemRule itemName="Exquisite*" stack="1" />
   <ItemRule itemName="Iridescent*" stack="1" />
   <ItemRule itemName="*Fiery Brimstone*" stack="1" />
   <ItemRule itemName="Flawless Square Emerald" stack="1" />
   <!-- Safety for all levels of staff of herding -->
   <ItemRule itemName="*Staff of Herding*" stack="1" />


   <!-- Keep all Legendary or Set items regardless of any stats -->
   <ItemRule description="Set or Legendary">
    <StatRules>
     <Rule quality="Legendary" />
    </StatRules>
   </ItemRule>


   <ItemRule description="Keep ilvl 63 Rares v1">
    <StatRules>
     <Rule stat="Level" minValue="63" quality="rare4" />
    </StatRules>
   </ItemRule>

   <ItemRule itemBaseType="Armor" description="Keep all ilvl 61+ armor">
        <StatRules>
          <Rule quality="rare4" stat="Level" minValue="61" />
        </StatRules>
   </ItemRule>
   <ItemRule itemBaseType="Armor" description="Keep all 20% MF armor">
        <StatRules>
          <Rule quality="magic1" stat="MagicFind" minValue="20" />
        </StatRules>
   </ItemRule>
   <ItemRule itemBaseType="Armor" description="Keep all 20% GF armor">
    <StatRules>
     <Rule quality="magic1" stat="GoldFind" minValue="20" />
    </StatRules>
   </ItemRule>

   <!-- Amulets -->
   <ItemRule itemType="Amulet" description="da Amz">
    <StatRules>
      <Rule quality="Rare4" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Amulet" description="no srsly da gold find Amz">
    <StatRules>
      <Rule stat="GoldFind" minValue="32" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Amulet" description="no srsly da magic find Amz">
    <StatRules>
      <Rule stat="MagicFind" minValue="32" quality="Magic1" />
    </StatRules>
   </ItemRule>

   <!-- Rings -->
   <ItemRule itemType="Ring" description="da Ringz">
    <StatRules>
      <Rule quality="Rare4" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Ring" description="Ring_GF_01">
    <StatRules>
     <Rule stat="GoldFind" minValue="15" quality="Magic1" />    
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Ring" description="Ring_MF_01">
    <StatRules>
     <Rule stat="MagicFind" minValue="15" quality="Magic1" />
    </StatRules>
   </ItemRule>


   <!-- Two-handed weapons (really made for melee) -->
   <ItemRule twoHanded="true" description="TwoHander_01">
    <StatRules>
     <Rule stat="DPS" minValue="1290" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule twoHanded="true" description="TwoHander_02">
    <StatRules>
     <Rule stat="DPS" minValue="1190" quality="Magic1" />
     <Rule stat="Sockets" minValue="1" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule twoHanded="true" description="TwoHander_03">
    <StatRules>
     <Rule stat="DPS" minValue="1190" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="60" quality="Magic1" />
    </StatRules>
   </ItemRule>


   <!-- One-handed weapons -->
   <ItemRule twoHanded="false" description="OneHander_01">
    <StatRules>
     <Rule stat="DPS" minValue="940" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule twoHanded="false" description="OneHander_02">
    <StatRules>
     <Rule stat="DPS" minValue="850" quality="Magic1" />
     <Rule stat="Sockets" minValue="1" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule twoHanded="false" description="OneHander_03">
    <StatRules>
     <Rule stat="DPS" minValue="850" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="60" quality="Magic1" />
    </StatRules>
   </ItemRule>


   <!-- Bows or crossbows -->
   <ItemRule itemType="Bow" description="Bow_01">
    <StatRules>
     <Rule stat="DPS" minValue="1130" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Bow" description="Bow_02">
    <StatRules>
     <Rule stat="DPS" minValue="990" quality="Magic1" />
     <Rule stat="Sockets" minValue="1" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Bow" description="Bow_03">
    <StatRules>
     <Rule stat="DPS" minValue="980" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="60" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Bow" description="Bow_04">
    <StatRules>
     <Rule stat="DPS" minValue="930" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="80" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Bow" description="Bow_05">
    <StatRules>
     <Rule stat="DPS" minValue="850" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="100" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Bow" description="Bow_09">
    <StatRules>
     <Rule stat="DPS" minValue="930" quality="Magic1" />
     <Rule stat="Dexterity" minValue="200" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Crossbow" description="Crossbow_01">
    <StatRules>
     <Rule stat="DPS" minValue="1130" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Crossbow" description="Crossbow_02">
    <StatRules>
     <Rule stat="DPS" minValue="990" quality="Magic1" />
     <Rule stat="Sockets" minValue="1" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Crossbow" description="Crossbow_03">
    <StatRules>
     <Rule stat="DPS" minValue="980" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="60" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Crossbow" description="Crossbow_04">
    <StatRules>
     <Rule stat="DPS" minValue="930" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="80" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Crossbow" description="Crossbow_05">
    <StatRules>
     <Rule stat="DPS" minValue="850" quality="Magic1" />
     <Rule stat="CritDamagePercent" minValue="100" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Crossbow" description="Crossbow_09">
    <StatRules>
     <Rule stat="DPS" minValue="930" quality="Magic1" />
     <Rule stat="Dexterity" minValue="200" quality="Magic1" />
    </StatRules>
   </ItemRule>


   <!-- Demon Hunter Quiver  -->
   <ItemRule itemType="Quiver" description="Quiver_01">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="rare4" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Quiver" description="Quiver_02">
    <StatRules>
     <Rule stat="MagicFind" minValue="18" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Quiver" description="Quiver_03">
    <StatRules>
     <Rule stat="GoldFind" minValue="20" quality="Magic1" />
    </StatRules>
   </ItemRule>

    <!-- Wizard Source -->
   <ItemRule itemType="Orb" description="Orb_00">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="rare4" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Orb" description="Orb_01">
    <StatRules>
       <Rule stat="MagicFind" minValue="18" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Orb" description="Orb_02">
    <StatRules>
       <Rule stat="GoldFind" minValue="20" quality="Magic1" />
    </StatRules>
   </ItemRule>

   <!-- Witch Doctor Mojo -->
   <ItemRule itemType="Mojo" description="Mojo_01">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="Rare4" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Mojo" description="Mojo_02">
    <StatRules>
       <Rule stat="MagicFind" minValue="18" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Mojo" description="Mojojojo">
    <StatRules>
       <Rule stat="GoldFind" minValue="20" quality="Magic1" />
    </StatRules>
   </ItemRule>

   <!-- Das Shields -->
   <ItemRule itemType="Shield" description="Shield_01">
    <StatRules>
     <Rule stat="Level" minValue="62" quality="Rare4" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Shield" description="Shield_02">
    <StatRules>
       <Rule stat="MagicFind" minValue="20" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Shield" description="Michael Chiklis">
    <StatRules>
       <Rule stat="GoldFind" minValue="21" quality="Magic1" />
    </StatRules>
   </ItemRule>

  </Category>

  <!-- End of stash/keep category -->


  <!-- Next category specifies what will be salvaged, after stashing the above category -->
  <Category ruleType="Salvage">

   <!-- Salvage worthwhile stuff -->
   <ItemRule description="Salvage ilvl 61+ items">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="Magic1" />
    </StatRules>
   </ItemRule>
   <ItemRule itemBaseType="Jewelry" description="Salvage ilvl 59+ jewelry">
    <StatRules>
     <Rule stat="Level" minValue="59" quality="Magic1" />
    </StatRules>
   </ItemRule>
  <ItemRule description="Clear Rares">
    <StatRules>
      <Rule quality="Rare4" />
    </StatRules>
   </ItemRule>

  </Category>
  <!-- End of Salvage category -->

  <!-- Final category specifies what will be sold, after first stashing then salvaging -->
  <Category ruleType="Sell">

   <!-- Sells everything else -->
   <ItemRule description="Sell Leftovers">
    <StatRules>
     <Rule quality="Magic1" />
    </StatRules>
   </ItemRule>

  <ItemRule itemName="*Wishful Essence*" stack="1" />
  <ItemRule itemName="*Encrusted Hoof*" stack="1" />

  </Category>
  <!-- End of Sell category -->

 </Categories>

</ItemRules>